컴퓨터 지식 네트워크 - 컴퓨터 백과사전 - 국가의 부상: 애국 전쟁

국가의 부상: 애국 전쟁

내 코드로 바꾸시겠습니까?

\Rise?of?Nations\Thrones?and?Patriots\scenario\scriptlibrary\general_powers.bhs?

왕을 다음으로 사용하시겠습니까? 사용자 이름이 마음에 드시나요?

핵잠수함과 방어마는 특수 유닛인데 스크립트로 열어야 하나요?

예를 들어? 방어마?

enable_type_by_tribe( "Humvee",?"Americans",?"Stable", 0, 3);?

수비마를 마륜 세 번째 칸에 놓는다는 뜻인가요?

scenario?general_powers ?()?

{?

int?player?=?1;?

int?cur_time?=?time_sec ();?

static?int?counter?=?0;?

run_once?{?

set_timer("pop",?5); ?

for?(i?=?0;?i?lt;?num_players();?i )?{?

//if?(find_nation(i 1) ?==?"중국어" )?{?

if?(get_leader_name(i 1)?==?"왕")?{?

//?if?( find_nation(i 1)?= =?"미국인")?{?

int?buildin;?

int?Rx;?

int?Ry ;?

buildin?=?find_unit(i 1,?"");?

Rx?=?object_position_x(i 1,?buildin);?

Ry?=?object_position_y (i 1,?buildin);?

create_unit_upgrade(i 1,?Rx,?Ry,?"나폴레온",?1);?

create_unit_upgrade(i 1,? Rx,?Ry,?"alexander",?1);?

//?create_unit_upgrade(i 1,?Rx,?Ry,?"antipater",?1 );?

//?create_unit_upgrade(i 1,?Rx,?Ry,?"ptolemy",?1);?

//?create_unit_upgrade(i 1,? Rx,?Ry,?" darius",?1);?

//?create_unit_upgrade(i 1,?Rx,?Ry,?"memnon",?1);?

//?create_unit_upgrade(i 1,?Rx,?Ry,?"spitamenes",?1);?

create_unit_upgrade(i 1,?Rx,?Ry,?"porus", ?1);?

create_unit_upgrade(i 1,?Rx,?Ry,?"porus",?1);?

p>

//?create_unit_upgrade(i 1, ?Rx,?Ry,?"schwarzenberg",?1);?

//?create_unit_upgrade(i 1,?Rx,?Ry, ?"chandragupta?maurya",?1)

;?

//?create_unit_upgrade(i 1,?Rx,?Ry,?"험비",?5);?

give_good(i 1,?"음식", ?5000);?

give_good(i 1,?"목재",?5000);?

give_good(i 1,?"금속",?5000);?

give_good(i 1,?"부",?5000);?

give_good(i 1,?"석유",?5000);?

give_good(i 1,?"지식",?5000);?

set_unit_scale(i 1,?find_unit(i 1,?"나폴레온"),?1.1);?

set_unit_scale(i 1,?find_unit(i 1,?"alexander"),?1.1);?

//?set_preq("돌격?해병대",?"Classical?Age",?" Global?Prosperity");?

//?set_preq("Assault?Infantry",?"Classical?Age",?"Global?Prosperity");?

// ?set_preq("코만도",?"클래식?시대",?"글로벌?번영");?

//?set_preq("대전차?미사일",?"클래식?시대", ?"Global?Prosperity");?

//?set_preq("고급?기계?총",?"Classical?Age",?"Global?Prosperity");?

//?set_preq("로켓?포병",?"고전적인?시대",?"글로벌?번영");?

//?set_preq("주요?전투?탱크",? "Classical?Age",?"Global?Prosperity");?

//?set_preq("Armored?Cavalry",?"Classical?Age",?"Global?Prosperity");?

//?set_preq("대공포?미사일",?"고전적인?시대",?"글로벌?번영");?

//?set_preq("공격? 헬리콥터",?"클래식?시대",?"글로벌?번영");?

//?set_preq("고급?전투기",?"클래식?시대",?"글로벌?번영" );?

//?set_preq("제트?전투기?폭격기",?"고전적인?시대","글로벌?번영");?

//?set_preq( "항공기? 캐리어",?"클래식

?Age","Global?Prosperity");?

//?set_preq("미사일?순양함",?"Classical?Age",?"Global?Prosperity");?

//?set_preq("고급?전함",?"고전?시대",?"글로벌?번영");?

//?set_preq("공격?잠수함",?" Classical?Age",?"Global?Prosperity");?

set_preq("크루즈?미사일",?"Classical?Age",?"Global?Prosperity");?

//?set_preq("스텔스?폭격기",?"고전적인?시대",?"글로벌?번영");?

//?set_preq("엘리트?특수?부대",? "Classical?Age",?"Global?Prosperity");?

set_preq("Sas",?"Classical?Age",?"Global?Prosperity");?

set_preq("Nuclear?Missile?Sub",?"Classical?Age",?"Global?Prosperity");?

set_preq("Missile?Silo",?"Classical?Age",? "Global?Prosperity");?

set_preq("Humvee",?"Classical?Age","Global?Prosperity");?

//?show_all_map_enable(i 1 );?

//?gain_tech(i 1,?"고전?시대");?

//?gain_tech(i 1,?"중세?시대"); ?

//?gain_tech(i 1,?"화약?나이");?

//?gain_tech(i 1,?"계몽?나이");?

//?gain_tech(i 1,?"산업?연령");?

//?gain_tech(i 1,?"현대?연령");?

//?gain_tech(i 1,?"정보?나이");?

gain_tech(i 1,?"미사일?방패");?

gain_tech (i 1,?"세계?정부");?

gain_tech(i 1,?"글로벌?번영");?

gain_tech(i 1,?"인공? Intelligence");?

gain_upgrade(i 1,?"Commando");?

//?gain_upgrade(i 1,?"Assault?Infantry");?

//?gain_upgrade(i 1,?"Assault?Infantry");?

p>

//?gain_upgrade(i

1,?"돌격?해병대");?

//?gain_upgrade(i 1,?"대전차?미사일");?

//?gain_upgrade(i 1,?"고급?기계?총");?

gain_upgrade(i 1,?"엘리트?특수?부대");?

//?gain_upgrade(i 1 ,?"로켓?포병");?

gain_upgrade(i 1,?"스카우트");?

gain_upgrade(i 1,?"탐색기");?

gain_upgrade(i 1,?"Explorer");?

p>

disable_type_by_tribe("Elite?Special?Forces", find_nation(i 1));?

disable_type_by_tribe("Commando", find_nation(i 1));?

disable_type_by_tribe("Scout", find_nation(i 1));?

disable_type_by_tribe("Explorer ", find_nation(i 1));?

//?gain_upgrade(i 1 ,?"메인?전투?탱크");?

//?gain_upgrade(i 1 ,?"장갑?기병");?

//?gain_upgrade(i 1 ,?"대공포?미사일");?

//?gain_upgrade(i 1 ,?"고급?전투기");?

//?gain_upgrade(i 1 ,?"공격?헬리콥터");?

//?gain_upgrade(i 1,? "스텔스?폭격기");?

gain_upgrade(i 1,?"크루즈? 미사일");?

//?gain_upgrade(i 1,?"미사일? 크루저"" );?

gain_upgrade(i 1,?"공격?잠수함");?

//?gain_upgrade(i 1,?"고급?전함");?

//?gain_upgrade(i 1,?"제트?전투기?폭격기");?

//?gain_upgrade(i 1,?"항공기?항공모함");?

disable_type_by_tribe("공격?잠수함", find_nation(i 1));?

enable_type_by_tribe("Nuclear?Missile?Sub",find_nation(i 1),?"Dock",? 0,?3);?

gain_upgrade(i 1,?"핵?미사일 ?Sub");?

enable_type_by_tribe("Humvee", find_nation(i 1),? "안정적",?0,?4);

?

enable_type_by_tribe("Sas", find_nation(i 1), ?"병영", ?0, ?4) ?

gain_upgrade(i 1, ?"Humvee") ;?

gain_upgrade(i 1,?"Sas");?

//?set_object_type_armor("공격?헬리콥터",?30);?

//?set_object_type_max_health("공격?헬리콥터",?500);?

//?set_type_line_of_sight("공격?헬리콥터",?30);?

//? set_object_type_attack("공격?헬리콥터",?3500);?

//?set_object_type_max_range("공격?헬리콥터",?21);?

set_object_type_armor("핵?미사일? Sub",?80);?

set_object_type_max_health("Nuclear?Missile?Sub",?500);?

set_type_line_of_sight("Nuclear?Missile?Sub",?30) ;?

set_object_type_attack("핵?미사일?보조",?3500);?

set_object_type_max_range("핵?미사일?보조",?26);?

set_preq("Airbase",?"Classical?Age","Global?Prosperity");?

set_preq("복엽기",?"Classical?Age","Global?Prosperity") ;?

set_preq("Fighter",?"Classical?Age","Global?Prosperity");?

set_preq("Jet?Fighter",?"Classical?Age") " ","Global?Prosperity");?

//set_preq("Advanced?Fighter",?"Classical?Age","Global?Prosperity");?

set_preq("Eagle?Fighter",?"Classical?Age","Global?Prosperity");?

gain_upgrade(i 1,?"Airbase");?

gain_upgrade ( i 1,?"복엽기");?

gain_upgrade(i 1,?"전투기");?

gain_upgrade(i 1,?"제트?전투기"); ?

gain_upgrade(i 1,?"Advanced?Fighter");?

//gain_upgrade(i 1,?"Eagle?Fighter");?

p>

//disable_type_by_tribe("복엽기", find_nation(i 1));?

//disable_type_by_tribe("Fighter", find_nation(i 1));?

disable_type_by_tribe("Jet?Fighter", find_nation(i 1));?

//disable_type_by_tribe("Advanced?Fighter", find_nation(i 1));?

enable_type_by_tribe ("Eagle?Fighter", find_nation(i 1),?"Airbase",?0,?0);?

set_object_type_attack("Eagle?Fighter",?2500);?

//set_preq("Jet?Fighter?Bomber",?"Classical?Age","Global?Prosperity");?

//gain_upgrade(i 1,?"Fighter?Bomber" );?

//gain_upgrade(i 1,?"Jet?Fighter?Bomber");?

//enable_type_by_tribe("Jet?Fighter?Bomber",find_nation(i 1),?"공군기지",?0,?3);?

//set_object_type_attack("Jet?Fighter?Bomber",?2500);?

}?

else{?

disable_type_by_tribe("크루즈?미사일", find_nation(i 1));?

disable_type_by_tribe("Humvee", find_nation(i 1) ) );?

disable_type_by_tribe("Nuclear?Missile?Sub", find_nation(i 1));?

disable_tech(i 1,?"미사일?방패");?

}?

}?

print_game_msg("안녕? 친구야, 놀아? 행복해.----왕양");?

}?

//?set_object_type_armor("Spy",?30)?

static?int?alexander?=?0;?

static ?int?napoleon?=?0;?

static?int?parmenio?=?0;?

static?int?antipater?=?0;?

static?int?ptolemy?=?0;?

static?int?darius?=?0;?

static?int?memnon?=?0; ?

static?int?spitamenes?=?0;?

static?int?maurya?=?0;?

static?int?porus? =

?0;?

static?int?fouche?=?0;?

static?int?schwarzenberg?=?0;?

static?int ?paoli?=?0;?

int?o?=?-1;?

if?(timer_expired("pop"))?{?

set_timer("pop",?2);?

string?bubble;?

//if?(num_objects_selected(player)?==?1)?{?

if?((alexander?gt;?0?amp;amp;?alexander?lt;?4)?||?(alexander?==?0?amp;amp;?object_type_selected(player ,?"Alexander")))?{?

switch?(alexander??4)?{?

case?0?:

거품 ?=?$S(" 50?공격!");?

break;?

case?1?:?

거품?=?$ S(" 50?중?보병?공격!");?

break;?

case?2?:?

거품?=?$ S("Double?craft!");?

break;?

case?3?:?

bubble?=?$S("50 ?빠르게?강제?3월!");?

휴식;?

}?

o?=?find_unit(1,?"Alexander") ;?

알렉산더 ;?

}?else?if?((나폴레옹?gt;?0?amp;amp;?나폴레옹?lt;?4)?||? (napoleon?==?0?amp;amp;?object_type_selected(player,?"napoleon")))?{?

switch?(napoleon??4)?{?

case?0?:?

bubble?=?$S(" 3?attack?to?siege!");?

break;?

case?1?:?

bubble?=?$S(" 1?range?to?siege!");?

break;?

케이스?2?:?

거품?=?$S("Double?craft!");?

break;?

케이스? 3?:?

bubble?=?$S("50?빠르게?강제?행진!");?

break;?

}?

o?=?find_unit(1,?"나폴레옹");?

나폴레옹;?

}?else?if?((parmenio?gt ;?0?amp;amp;?parmenio?lt;?4)?||?(parmenio?==?0?amp;amp;?object_type_selected(player,?"

parmenio")))?{?

switch?(parmenio??4)?{?

case?0?:

bubble?=? $S(" 1?중형?기병?공격!");?

break;?

case?1?:?

거품?=? $S("더 큰?반경!");?

break;?

케이스?2?:?

거품?=?$S(" 3배?더 길게?매복!");?

휴식;?

케이스?3?:?

거품?=?$S("시작? with?5?Companions!");?

break;?

}?

o?=?find_unit(1,?"parmenio"); ?

파르메니오 ;?

}?else?if?((antipater?gt;?0?amp;amp;?antipater?lt;?5)?||?( antipater?==?0?amp;amp;?object_type_selected(player,?"antipater")))?{?

switch?(antipater??5)?{?

case?0?:?

bubble?=?$S("근처?유닛을 치유합니다!");?

break;?

case ?1?:?

거품?=?$S("참호?유닛?감소?80?피해!");?

깨기;?

case?2?:?

bubble?=?$S("Can?Entrench?outside?home?territory!");?

break;?

케이스?3?:?

거품?=?$S("2x?참호?속도");?

break;?

케이스?4?:?

버블?=?$S(" 3?공격?to?건물?언제?주둔!");?

휴식;?

}?

o?=?find_unit(1,?"antipater");?

antipater;?

}?else?if ?((ptolemy?gt;?0?amp;?ptolemy?lt;?4)?||?(ptolemy?==?0?amp;amp;?object_type_selected(player,?"ptolemy"))) ?{ ?

스위치?(ptolemy??4)?{?

케이스?0?:?

버블?=?$S(" 1 ?범위 !");?

break;?

case?1?:?

bubble?=?$S(" 1?Line-of -Sight ?for?원거리?유닛!");?

break;?

case?2?:?

거품?=?$S( "

1?포위?공격!");?

깨기;?

케이스?3?:?

거품?=?$S(" 1? armor!");?

break;?

}?

o?=?find_unit(1,?"ptolemy");?

프톨레미;?

}?else?if?((darius?gt;?0?amp;amp;?darius?lt;?3)?||?(darius?== ?0?amp;&?object_type_selected(player,?"darius")))?{?

switch?(darius??3)?{?

case?0 ? :?

bubble?=?$S(" 1?defense!");?

break;?

case?1?:?< / p>

bubble?=?$S("Prevents?attrition!");?

break;?

case?2?:?

bubble?=?$S("Enables?the?War?Chariot!");?

break;?

}?

o? ?find_unit(1,?"darius");?

darius;?

}?else?if?((memnon?gt;?0?amp;amp;? memnon ?lt;?4)?||?(memnon?==?0?amp;amp;?object_type_selected(player,?"memnon")))?{?

switch?(memnon? ? 4)?{?

case?0?:?

bubble?=?$S("Always?cloaked!");?

break ; ?

케이스?1?:?

거품?=?$S("2x?craft?regeneration!");?

break;? /p>

case?2?:?

bubble?=?$S("증가?그리스?용병'?공격!");?

break ?

case?3?:?

bubble?=?$S("증가?그리스?용병'?갑옷!");?

break ; ?

}?

o?=?find_unit(1,?"memnon");?

memnon ;?

} ?else?if?((spitamenes?gt;?0?amp;amp;?spitamenes?lt;?4)?||?(spitamenes?==?0?amp;amp;?object_type_selected(player,?" spitamenes ")))?{?

스위치?(스피타메네스??4)?{?

케이스?0?:

버블?=? $ S(" 1?말?궁수?공격!");?

break;?

case?1?:?

거품

?=?$S("20?더 빠른?기병!");?

break;?

case?2?:?

거품?= ?$S("증가?건물?약탈!");?

break;?

case?3?:?

거품?=?$ S("Gains?plunder?from?enemy?units!");?

break;?

}?

o?=?find_unit(1 ,?"스피타메네스");?

스피타메네스 ;?

}?else?if?((maurya?gt;?0?amp;amp;?maurya?lt;? 2)?||?(maurya?==?0?amp;amp;?object_type_selected(player,?"Chandragupta?Maurya")))?{?

switch?(maurya??2) ?{?

케이스?0?:?

거품?=?$S("2x?craft!");?

break;?

케이스?1?:?

거품?=?$S("Prevents?attrition!");?

break;?

}?

o?=?find_unit(1,?"chandragupta?maurya");?

maurya;?

}?else?if ?((porus?gt;?0?amp;?porus?lt;?4)?||?(porus?==?0?amp;amp;?object_type_selected(player,?"porus"))) ?{ ?

switch?(porus??3)?{?

case?0?:?

bubble?=?$S("감지 ?은폐 ?units!");?

break;?

case?1?:?

bubble?=?$S("Double?hit ?points ");?

break;?

case?2?:?

bubble?=?$S("Creates?2x?decoys" ); ?

break;?

case?3?:?

bubble?=?$S("20?빠르게?코끼리!") ?

break;?

}?

o?=?find_unit(1,?"porus");?

porus ;?

}?else?if?((fouche?gt;?0?amp;amp;?fouche?lt;?2)?||?(fouche?==?0?amp; amp; ?object_type_selected(player,?"fouche")))?{?

스위치?(fouche??2)?{?

case?0?:?

bubble?=?$S("모든?적을 드러냅니다!");?

break;?

case?1?:?

버브

ble?=?$S("트리플?크래프트!");?

break;?

}?

o?=?find_unit(1, ?"fouche");?

fouche ;?

}?else?if?((paoli?gt;?0?amp;amp;?paoli?lt;?3 )?||?(paoli?==?0?amp;amp;?object_type_selected(player,?"paoli")))?{?

switch?(paoli??3)?{?

case?0?:?

bubble?=?$S("Instant?snipe!");?

break;?

사례?1?:?

거품?=?$S("즉시? 방해 행위!");?

깨짐;?

사례 ?2?:?

bubble?=?$S("Double?craft!");?

break;?

}?

o?=?find_unit(1,?"paoli");?

paoli;?

}?else?if?((schwarzenberg?gt;?0 ?amp;amp;?schwarzenberg?lt;?3)?||?(schwarzenberg?==?0?amp;amp;?object_type_selected(player,?"schwarzenberg")))?{?

switch?(schwarzenberg??3)?{?

case?0?:?

bubble?=?$S("두 배의?적중?포인트!");?

break;?

case?1?:?

bubble?=?$S("Double?craft!");?

break;?

case?2?:?

bubble?=?$S("Starts?with?4?Commandos!");?

break;?

}?

o?=?find_unit(1,?"schwarzenberg");?

schwarzenberg;?

}?

for?(i?=?0;?i?lt;?num_players();?i )?{?

//?if? (find_nation(i 1)?==?"러시아인")?{?

if?(get_leader_name(i 1)?==?"왕")?{?

//?if?(find_nation(i 1)?==?"미국인")?{?

//?enable_type_by_tribe("Humvee", find_nation(i 1),?"Stable",? 0,?3);?

//?enable_type_by_tribe("핵?미사일?Sub",find_nation(i 1),?"Dock",?0,?3);?

//?gain_tech(i 1,?"클래식?Age");?

//?gain_tech(i 1,?"중세?Age");?

//?gain_tech(i 1,?"Gunpowder?Age");?

// ?gain_tech(i 1,?"계몽?나이");?

//?gain_tech(i 1,?"산업?나이");?

//?gain_tech (i 1,?"현대?나이");?

//?gain_tech(i 1,?"정보?나이");?

//?gain_tech(i 1,?"미사일?방패");?

//?gain_tech(i 1,?"세계?정부");?

//?gain_tech(i 1, ?"글로벌?번영");?

//?gain_tech(i 1,?"인공?지능");?

//?give_good(i 1,?" Food",?3000);?

//?give_good(i 1,?"목재",?3000);?

//?give_good(i 1,?" 금속",?3000);?

//?give_good(i 1,?"부",?3000);?

//?give_good(i 1,?" 석유",?3000);?

//?give_good(i 1,?"지식",?3000);?

//?set_object_type_armor("공격?헬리콥터" ,?30);?

//?set_object_type_max_health("공격?헬리콥터",?500);?

//?set_type_line_of_sight("공격?헬리콥터",?30) ;?

//?set_object_type_attack("공격?헬리콥터",?3500);?

//?set_object_type_max_range("공격?헬리콥터",?21);?

//?set_object_type_max_range("공격?헬리콥터",?21);?

//? p>

p>

for?(n?=?0;n?lt;num_military_buildings(i 1);?n )?

{?

건물 ?=?find_build( i 1, "");?

set_object_health(i 1, 건물,?100);?

}?

for? (a?=? 0;?a?lt;?num_units(i 1);?a )?{?

unit_heal?=?find_unit(i 1,?"");?

unit_max_craft(i 1,?unit_heal);?

set_unit_craft(i 1,?unit_heal,100);?

if?(object_health(i 1,unit_heal) ?lt;?100 )?{?

heal_object(i 1, un

it_heal, 100);?

}?

}?

}?

}?

if ?(length(bubble)?gt;?0)?{?

bubble_text_obj(bubble,?player,?o);?

}?

}?

}

上篇: 컴퓨터 용어로 PCB 보드란 무엇인가요? 下篇: 천진의 그 지역에는 많은 기계 공장이 있다.
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